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Thatgamecompany’s Pathetic Attempt for Relevance: World Record for “Most People in Virtual Concert”

Thatgamecompany Scrapes Bottom of Barrel, Breaks World Record for “Most People in Virtual Concert”

Summary: Desperate Attempt to Stay Relevant

So apparently, after running out of original ideas, Thatgamecompany decided to take the ridiculously easy route of organizing a virtual concert with superstar Aurora. They even had the audacity to claim it was a triumph when they managed to squeeze in 10,061 sorry souls onto a single server at the same time. This stunt not only shows their creativity is at rock bottom but also earned them a Guinness World Record for ‘Most Users in a Concert-Themed Virtual World’. Oh, I guess we should give them a slow clap for that.

Possible Implications: Lowered Expectations

So, virtual concerts are a thing. Innovative, or a sign of technological decay? Potential implications include setting a publicized and embarrassing standard for game developers everywhere. Should we expect recycled events now, served on a platter of flashy concerts instead of genuine gameplay improvements? This move could shift the focus of the gaming industry towards creating large scale, virtual communal experiences instead of focusing on originality and creativity. In short, it seems like the best they can do is find new ways to pack more people in virtual spaces, instead of creating quality content.

Hot Take: Pure Yawn Inducing

Honestly, this could be the lamest attempt at breaking a world record I’ve seen in a while. Turning our beloved gaming masterpiece into a virtual concert hall? Spare us, please. This just screams of being out of ideas and relying on easy gimmicks to stay relevant. They better set the bar higher, or their future will be as bleak as the scenario they just managed to infest with 10,061 bored gamers.

Original article:https://venturebeat.com/games/how-sky-the-children-of-the-light-broke-records-for-most-simultaneous-people-on-the-screen-jenova-chen-interview/

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