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Valve’s AI Absurdity: Legal Troubles and Incompetence

Valve Shuns Gamers, Blames AI’s Legal Gibberish

Valve, in all its divine wisdom, has decided that certain games have cooties because they are ridden with AI assets. Apparently, AI’s legal standing is a harder nut to crack than they thought – bunch of geniuses over there at Valve, huh?

A Void of Legal Knowledge or Some AI Ghost Scare?

Before diving into the king-sized mess Valve’s made of things, maybe we should acknowledge how about-to-die technology gets booted off for some theoretical brouhaha of copyright infringement. Artificial Intelligence, an infant stepping into its adulthood, creates new assets for the games under its umbrella, presumably upsetting the delicate sensitivities of the justice-seekers.

Implications of Such Nonsensically Vague Move

Valve’s ambiguity on the legality of AI usage in the gaming industry could be its equivalent of handing out free Halloween candy in April. The move could spark off unnecessary arguments about copyright infringement when none really existed before. Also, this grey area could lead to a freezing effect on AI innovation within gaming, because why would developers risk wasting their time on something that Valve could just reject on a whim?

A Final Word, Although You Didn’t Ask For It

In short, Valve may be setting itself up for a fall. Rejection of games with AI assets doesn’t serve them, artists, or the gaming community in any conceivable way. But hey, logic has never been their strong suit. It’s just a discouraging move from a company constantly tripping over its own shoelaces. Ultimately, Valve trying to bring order to the chaotic world of AI copyrights sounds as promising as a screen door on a submarine. Good luck with that, Valve. You’ll need it.

Original article:https://venturebeat.com/games/valve-raises-concerns-about-legality-of-ai-in-game-development/

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